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Jam City

Learn how Jam City leverages Couchbase for several of their most popular games like Panda Pop, Juice Jam, and Cookie Jam – a Facebook "Game of the Year" winner.

Jam City

Jam City is a leader in mobile entertainment, providing unique and deeply engaging games that appeal to broad global audiences. Its wildly popular puzzle game Cookie Jam won Facebook's Game of the Year after scaling to meet the demand of 5 million users globally in under 8 months. Jam City and Couchbase teamed up in preparation for the huge spike in social and mobile hits once Cookie Jam had begun gaining traction, successfully avoiding downtime with Couchbase performance at scale and flexibility in rebalance and failover through Cross datacenter replication. And the flexible JSON data model that Couchbase offers enabled Jam City to iterate without having to request and wait for schema changes. Today, Jam City leverages Couchbase for several of their most popular games, including Panda Pop and Juice Jam, among others.

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Super Evil Megacorp

Couchbase helps this top tier mobile gaming scales with ease

Super Evil Megacorp

Super Evil Megacorp has the simple, yet ambitious goal of providing the best online and mobile gaming experience in the world. Couchbase became an essential part of that quest when Super Evil Megacorp’s previous platform reached maximum capacity. If any game experiences lag or downtime, it can be disastrous because players are notoriously quick to jump to the competition when games falter. This became a real risk for Super Evil Megacorp because their platform was extremely difficult to scale. Couchbase proved to be the perfect solution. It not only delivered sub-millisecond latency while getting back more data than the previous platform, but it also enabled Super Evil Megacorp to migrate their game modules and player accounts without any downtime. Now, using Couchbase’s Multi-Dimensional Scaling, the company can flexibly grow its architecture however and whenever it needs to. Because they can now use commodity hardware, the company expects to cut its database costs by 60%-70%. And because their core team can now spend more time on innovation instead of managing crises, they’re a giant step closer to revolutionizing the gaming industry.

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