This morning we announced Couchbase Mobile support for Unity, the most popular cross-platform gaming development platform on the market. Couchbase Mobile for Unity will help the millions of Unity developers go to market faster and focus more on user experience instead of data management and synchronization code.
Over the past few months I’ve spent time talking with a lot of game developers about their biggest pain points. Not surprisingly, their answers were almost all the same:
- Delivering their game to the market in time
- Ensuring player profiles, game state, scores, levels, etc. are synced between devices and the cloud
- Pushing app updates without requiring a reinstall (this can be multiple times a day)
- Making sure their games work even when players have no internet connectivity
This is why I’m excited about Couchbase Mobile for Unity. We’re going to help game developers build their games faster and easier by helping alleviate those major pain points.
Deliver your game to market…fast
In the past, game developers have needed to spend weeks or months coding data management and sync functionality. The gaming market moves at an extraordinary pace – if you don’t hit your release deadline, then there’s a good chance you’ll lose precious users and game profits. With Couchbase Mobile, you’ll significantly reduce coding time with its built-in synchronization.
Easily sync your game data
No need to worry about writing sync code. Player data, game state, levels, scores, and whatever else, can be stored on the device and securely synced with the cloud and other devices. This includes laptops, phones, tablets, consoles, and more.
Deliver game updates without requiring a reinstall
Add and update game play elements like scenes, levels, music, etc without having to do a new release. Not only does this mean you won’t need to go through the release process, but it also means you can update elements of your game without interrupting gameplay or requiring a reinstall.
Build games that work offline
Many games today only provide full functionality while they’re online. With Couchbase Mobile’s local database and secure sync, you can easily build games that work online and offline.
If you’re attending the GDC this week in San Francisco, we’ll be showing off Couchbase Mobile for Unity in our booth #425. You can also join our mailing list to get notified when the release is out on Wednesday.