Recently, Attila Kisk??, the author of the best .NET memcached client, the Enyim .NET memcached client, has been enhancing his client library to speak directly to membase data nodes. Membase already supports all existing memcached client libraries and memcached protocols...
In my last piece, we looked at the basic mechanics of MySQL and Couchbase Server 2.0, and compared the ways in which you would model the data, and how the basic queries and lists of records operate, from the MySQL...
If you have a database built using MySQL, you might be wondering if, and more importantly how, that database (and your application) can be moved to Couchbase. The biggest stumbling block is not the technical aspects of creating the Couchbase...
Welcome back everyone, this will be the last post in this series around sizing. In the previous posts I provided an overview of the considerations when sizing a Couchbase Server cluster, a deeper look at how various features/versions affect this...
Couchbase hardware consideration recommendations will be at the intersection of your dataset and workload requirements, resources available and cost.
Explore specific use cases and scenarios to see how various application designs and workloads affect these various factors while sizing a Couchbase cluster.
This post gives an overview of the factors that should be taken into account when sizing a Couchbase Server 2.0 cluster for production.
Memcached Keeps You Wanting More Memcached is a pretty simple system with pretty simple semantics. Many users have wished for just a little more functionality than provided out of the box which has led to several forks and related projects....
Every now and then you get the opportunity to prove yourself on a big stage. Four weeks ago we got the chance. Couchbase user, OMGPOP, had launched Draw Something – a Pictionary-like game that was going viral. Capitalizing on what...
https://www.youtube.com/watch?v=DJLDF6qZUX0 Today is, without question, one of the most exciting days of my career – in the top 3 for sure. It is difficult to imagine a marriage of technologies and cultures more right than the merger of Membase and...
In this part of the series, we will be setting up a game data storage system to allow you to store player game state over the course of their enjoyment of your game. To do this, we are going to...
In this part of the series, we will be implementing session management and authenticated endpoints (endpoints that require you to be logged in). Lets get started! If you have yet to read Part 1 of this series, I suggest you...