Thanks Jim! Very helpful.
PouchDB looks interesting…
a) Are you saying that Pouch might work for the WebPlayer without using REST?
b) Surely, then, I can also use Pouch for Android and iOS. Am I giving up any features of I chose Pouch instead of cbLite in my Android build?
I don’t think anyone has ever tried running it inside of Unity before, but maybe it is worth a shot.
Other than space-shooter, I’m pretty sure I’d be the first Unity game using cbLite, too. So either way, I’m a pioneer. B-)