Replicated data size is much larger on the device compared to what is on the server
I am working on a mobile game that uses Couchbase Mobile (iOS) on the client and Iris Couch to store data on the cloud. In order for the app to work off line each user has a database on the server which is replicated on the device. Everything looks very promising except for one detail: when the data is replicated on the deice it takes too much disk space. For example, a remote database contains 400 documents and it is approximately 100 MB, the replicated database on the device is approximately 390 MB for the same number of documents. Has anyone experienced such issues? The app also becomes very slow during the initial replication. Any help would be appreciated.