We are developing a mobile RPG game in Unity. Our content DB is 1500+ items long. Each item has texture,mesh,sound and other GO links(ids) and params. Also we have player profiles, achievements, quests, etc. regular RPG Game DB other words. Is it a good idea to use Couchbase as DB...
We'd like to use this reactiveCouchbase from JAVA Code and not as play framework app.
What is the advantage of above lib against the async operations of the Couchbase sdk's async operations?
One more question, whether the map methods in reactiveCouchbase is...
After upgrading to Couchbase 2.1.0 on a Windows Server 2012 machine with 2 memcache buckets and 2 couchbase buckets yesterday at 16.00, we this morning found the sigar_port process consuming alot of RAM and CPU.
The buckets have no traffic at all under this period.
Is it possible to change the body of the email alerts send out by couchbase? The reason for asking is to setup an sms alert system whereby the couchbase server can alert me via sms to any issues. We have an sms alerting system running but it depends on the body of the SMS.
we are planning a migration from 1.7.2 to 1.8.1 to 2.2. So far, we have seen that on an upgrade, all historical statistics (number of keys, number of writes/sec, etc.) are lost. It is valuable for us to keep this historical data for analysis, is there any way we can keep it somehow...
Can someone provide an example, of how someone using a REST tool, for example Rest console, of postman, could retrieve a value stored in a bucket, by providing key,bucket credentials,or/and server credentials?
thanks in advance