We are developing a mobile RPG game in Unity. Our content DB is 1500+ items long. Each item has texture,mesh,sound and other GO links(ids) and params. Also we have player profiles, achievements, quests, etc. regular RPG Game DB other words. Is it a good idea to use Couchbase as DB...
We'd like to use this reactiveCouchbase from JAVA Code and not as play framework app.
What is the advantage of above lib against the async operations of the Couchbase sdk's async operations?
One more question, whether the map methods in reactiveCouchbase is...
I have a Web Farm in IIS... two Nodes.. both using Couchbase for SessionState, both with the same MachineKey, but each one has its own Session Storage... They are not sharing the same Session Instance.
How can I achieve that?
After upgrading to Couchbase 2.1.0 on a Windows Server 2012 machine with 2 memcache buckets and 2 couchbase buckets yesterday at 16.00, we this morning found the sigar_port process consuming alot of RAM and CPU.
The buckets have no traffic at all under this period.
Is it possible to change the body of the email alerts send out by couchbase? The reason for asking is to setup an sms alert system whereby the couchbase server can alert me via sms to any issues. We have an sms alerting system running but it depends on the body of the SMS.